Try HLSL online
While developing HLSL Tools for Visual Studio, I often want to check whether various bits of HLSL are valid using the official compiler. I could create and compile an HLSL file on my computer, but that sounds like a lot of work, so I made a website to make my life easier. Here it is:
You can choose to compile your HLSL code using either of Microsoft’s official HLSL compilers:
- The old fxc.exe compiler that has been around for years
- DirectXShaderCompiler, the shiny new open source compiler
You can select the shader profile and specify the shader entry point (i.e. PSMain
, etc.).
I plan to add the ability to choose other compiler options, but that’s not there yet.
At the moment, the only output option is to view the shader disassembly. I plan to add the
option to view the abstract syntax tree (AST) from the new compiler. I’m also interested in
supporting 3rd party shader processors, such as AMD’s CodeXLAnalyzer.exe
.
Joshua Barczak’s Pyramid is a really nice implementation of this sort of
multiple-input/multiple-output type of shader compiler tool.
Implementation notes
I initially wanted to use the Monaco text editor, but I couldn’t get it to fit properly within a flexbox layout. So I ended up using CodeMirror. To make the input and output look nicer, I wrote a couple of CodeMirror grammars that might be interesting to others: