OpenSAGE Dev Diary #5 (2018-01-07)

OpenSAGE is an open-source re-implementation of the SAGE game engine. SAGE was the game engine used in C&C Generals, C&C Generals Zero Hour, Battle for Middle-earth and its sequels, C&C 3 and its sequel, and Red Alert 3 and its sequel. I’ve been working on OpenSAGE for 6 months, and made some good progress, so I’ve started this series of blog posts to talk about what is happening in the project each week. You can also star or watch the OpenSAGE GitHub repo for a more real-time view of things.

Following on from the previous post, here is what’s been happening this week in OpenSAGE.

Progress this week

The last two weeks have been exciting ones for the OpenSAGE project. For the first time, as much has been done by other contributors as by me, which marks an exciting turning point for the project.

This week’s contributors (other than me):

In the last two weeks:

BFME II map

In non-development news, we now have an OpenSAGE Discord server. Follow that invitation link to join. We’re already having lots of lively discussions, so if you’re at all interested in SAGE games or the OpenSAGE project, please join us.

I also found a mention of OpenSAGE on a Russian C&C website, which is pretty cool. Considering how little effort I’ve put into spreading the word, it’s nice to see that people are hearing about it.

That’s all for this time - until next week!