Recent Posts

Parsing Direct3D shader bytecode

21 minute read

TL/DR In this post, I will discuss the Direct3D shader bytecode format, and how to parse it without using the Direct3D API. This is basically a write-up of ...

Cascaded shadow maps sample for MonoGame

4 minute read

TL/DR The source code for this sample is on GitHub, but see the note in the next paragraph. Cascaded shadow maps sample for MonoGame - source code Bec...